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Hoganborg

5
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A member registered Nov 13, 2019

Recent community posts

Looking awesome.

Thanks! Of course, there is already another option if you have stronger shields/hull; ramming speed :-) 

(1 edit)

I have been playing a few games as the Arulzi Collective. While I have found the trading and empire building fun, the combat is really challenging and long. Basically boarding ships was the only way I could defeat them in the early game (my ship weapons were too weak). Then I played as the Galactic Honor Guard and boy it was a different experience. My ship was a whirlwind of death. Combat was really fun.

So I created a few galaxies and took down the DPS of the starting ship for each empire.

Arulzi Collective 3.15, 0.24, 0.32, 1.33, 0.30
Ecumenical Holdings Corporation 21.64, 18.28, 38.06, 8.10, 39.82
Exo-Terran Alliance 1.71, 11.02, 7.32, 3.23, 14.32
Galatic Honor Guard 41.48, 36.97, 16.77, 144.53, 50.81
Interstellar Republic Order 18.11, 60.66, 403.11, 33.90, 128.78
Qannor Republic 0.87, 5.79, 0.75, 4.37, 5.47

I can see there is a lot of random variation (which is cool that is what the game is about!) and that certain empires are generally better than others, which is also cool. I just wonder about the really low DPS scores some empires can get (Really low DPS scores can make completing even the tutorial battle a bit of chore). Maybe you should set a minimum global DPS to prevent the really low scores (which can make the early game less fun).  Just a suggestion either for this version or the new X version.

(2 edits)

No problem, I not modified any files (to my knowledge). It is all from the same galaxy. It seems to happen at random intervals. Is there any way to send you (or upload) my galaxy file? 

I created a new captain in the same galaxy with a different empire. I played the new captain for a bit with no crashes. Switched back to the original captain and got a crash. So it seems to be something related to that captain. 

(2 edits)

(Update: this was fixed. It was a ship in my fleet missing components.)

Loving the game, but I am getting some crashes all related to "Object reference not set to an instance of an object". Any idea what causes this? 

Sunday, 9 February 2020

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: mainScreen

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.GUIController.Update()
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: sectorScreen

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.GUIController.Update()
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.Ship.UpdateCaptain(Single dT)
   at Starship_Command_2.Controllers.Ship.Process(Single deltaTime, Single updateRate)
   at Starship_Command_2.Layouts.ShipCombat.Update(Single dT)
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()